Halo: Spartan Assault: Review
In July last year Halo: Spartan Assault was the first game in the famous series released on sensory devices – then the release took place on Microsoft Windows 8 and Windows Phone 8. In December of the same year, she went to the Xbox One, and a month later, the game was also able to evaluate the Xbox 360 users. And finally, this spring, after the release in Steam, the rest of the gamer audience joined them.
If desired, all the interface elements can be disabled – this will also give additional points for passing!
Two Spartans
Naturally, fans of the series attitude towards Halo: Spartan Assault Initially, it was somewhat biased and condescending. Scroll-player for mobile phones in a famous universe-well, what can you expect like that? The developers, of course, tried in every possible way to convince fans.
And above all, the authors did not just come up with a set of missions, but tied all this as a kind of plot, the action of which takes place between events Halo 3 And Halo 4. Here, players are witnesses of the first operations and the first results of the Spartan IV program – it was the super -soldiers who appeared in the multiplayer of the fourth part. Managing either Captain Sarah Palmer, then Spartan Davis, we participate in various hostilities against Kovenant. In addition, the Xbox One and Xbox 360 has the opportunity to play in joint mode and fight with parasites of the flood.
That is, for fans and simply not indifferent to the https://sistersitescasino.co.uk/casinos/royal-valley-casino/ universe Halo people here are quite authentic. Each operation and every mission (and there are three dozen of them!) describe in detail: there are many more or less familiar names, names and facts that all together shed light on the background of the conflict between the Covenant and humanity.
Halo heritage
The gameplay itself is also not quite familiar for the “ordinary shooting house”. Traditional missions (destroy all missile systems, protect the base for the allotted time, accompany the equipment to the destination, kill all enemy officers and so on) are not complemented by the most traditional for such games, but quite logical for Halo things.
Firstly, these are fairly smart enemies that constantly maneuver, use energy shields, take places at the easel guns and throw grenades. Moreover, as in the main games of the series, opponents behave differently. There are more cowardly individuals – finding themselves under your dense fire, they can run back, ridiculously waving their hands. And there are more bold and aggressive, which are not averse to cut the hero in close combat.
Secondly, the hero, in addition to health points, has an energy shield. Finally, unlike many scroll shutters, here as part of one mission you will not be offered to use a huge arsenal of weapons: the player can carry out only two “trunks” plus several grenades. This complicates the passage somewhat: it makes you competently approach the choice of equipment before the mission, and directly during the battle – constantly seek ammunition and collect trophy “guns”.
Complications for amplification
Moreover, life can also be specially complicated for yourself: to agree, for example, that there will be less cartridges, opponents will be stronger, and the energy shield will begin to be depleted not only from enemies, but also as you plow them yourself. The more such “complications” you have chosen, the more you get points for the successful passage of the mission. And here it is necessary to say separately about the “pumping” system – it is in Halo: Spartan Assault also not quite ordinary.
Each operation is evaluated in points, but only if you gain a certain number of them, you will get experience points. The latter allow you to buy several improvements and special opportunities before the mission that will act within the framework of one specific battle. So, instead of a standard assault rifle, you can purchase a sniper. Or buy a new amplification for the shield, which is an analogue of active skill. By default, it includes for several seconds the regeneration field. But you can choose other functions: there are, for example, electric waves that immobilize everyone around in a certain radius;Autobot attacking enemies;instantaneous recovery mode.
The most interesting thing is that the “expls” is constantly not enough. And you have to choose all possible “complications” in the mission settings, and also try to perform special tasks and a series of murders (for example, destroy so many enemies from a certain type of weapon)-for this they also give additional experience points.
All this is supported by high quality execution. Cute graphics, interesting design, general convenience, variety of missions and locations – on all platforms Halo: Spartan Assault worthy of its loud name. At least within the framework of the selected genre. The problem is just in the genre itself. Mechanics of scroll shutters involves frantic explosive dynamics and brutality. And here is the branded features of the series, including the restriction on the arsenal of weapons and quite slow, accustomed to maneuver and hide behind the shields of enemies, simply do not allow to achieve the same passions. This is not that some kind of critical problem: the game still looks quite curious. But also say that Halo: Spartan Assault has become a breakthrough for the genre, it also does not have to.
Pros: General high quality execution;variety of missions;An interesting system of “pumping”;Good AI.
Cons: The game in places is not enough characteristic of the genre of dynamics.