To be. or let’s change the experience of machineting the GTA IV engine
The great thing is cinema. Great and unpredictable. Today’s layman does not need to look behind the curtains to understand the image of the director’s thinking. We get the result, blowing the sparkles of the PR from which the meaning of labor costs is easily visible. Based on this, the layman evaluates or does not evaluate ..
I am a simple layman. Having once learned about the machine gun, I ventured to look at the film production from the other side. What is a film? First of all, this is an idea. An idea that needs to be embodied on the screen using the available resources. The film is people … Writing a script that shoots the material coordinating the actions of the team … The film is a work that needs to be learned.
So, I appreciated the brainchild of Rockstar and set out to take off the machine. The editor, the necessary functions of the trainer, studied the interdigal video, found an ambitious colleague, wrote a script, began to shoot video material … And then a snag .. Nobody believes in me! During the construction of the scenery, I came across unforeseen difficulties: some objects that I spun through Native Treiner and kept in its Objects.ini, when loading the latter, they are displayed not where I placed them, but above. And all about the same height. If someone has experience in this, tell me what is the matter. My opinion is “flying up” those objects that touch each other ..
If someone has questions about the process of filming and graphic solution of a particular plot scene, contact. I will help than I can! By the way, in addition to filming, work is being carried out on the list of models of the SPAWN Objects category in NATive Treiner 6.0 in Russian for a more convenient search for the necessary scenery.
The best comments
Well, there you can https://hustlescasino.uk/ also make objects not tangible / fixed in space. Look for Objects Spawning, there is such a function. Infa100%
Please, if it does not complicate, specify what this function is called in English? I searched everything! In addition to Static Objects, I did not find anything … but this is not that ..
By the way, I checked my theory that when the objects hurt each other, their coordinates are stored/loading incorrectly … Not that … just some items will always stand where they are placed, and the rest will always “take off” … There are two exit from this situation: look for alternative objects of larger (if these are walls/floor), so that there are fewer than the next load, or to remove immediately, or to remove it immediately, or remove Without leaving the cash desk … Unfortunately, the third is not given ..
You mean the Dinamic Objets function? It does not help. Spauna door, which usually “takes off”, make it dynamic. I save, delete, load … veo-la! The first cosmonaut door … 🙂 I rummaged for a long time in the Spawn Objects category, but I did not find anything smarter. There were intangible objects there … but after loading they also took off. And not all. Certain objects are where I put them. Anyway, thanks! I’ll try to rummage more ..